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Dreamarena 2

  18 months after its initial launch we decided to overhaul the design and scope of the Dreamarena portal site ( the walled garden content portal available only to Dreamcast owners – see Dreamarena ) The site had organically grown, in terms of content, but so had the pressure for real estate on the site’s […]

Jet Set Radio - Web Enabled Game

Web Enabled games

Web-enabled games were Dreamcast games that included the Dreamkey browser and could connect to the Internet via Dreamarena, thus allowing for uploads of high-scores, downloads of codes to unlock new areas of the game etc. The Web-enabled games needed to follow the look and feel of the game itself and the Dreamarena house style, and […]

Dreamkey 2

Shortly after the re-design of Dreamarena a new version of the Dreamkey browser was released in Japan, this provided a good opportunity to update the look and feel of the European browser software to better reflect the new design of Dreamarena (the software also had other enhancements that required its release in Europe).I worked managing […]


The design of the first Dreamarena (exclusive web-portal for Dreamcast owners) presented many new challenges; it had to work on a brand new platform; the Dreamcast, the UI had to work on a TV and with a new browser; Dreamkey (which was still in development). It also had to be localised into five languages and […]

Dreamcast Europe website

This was the main promotional site for the Dreamcast and contained all the consumer facing information about the product, games etc. With the main priority being development of Dreamarena we contracted the design and build of this site to agency State Design, with me in the role of project manager. Client: SEGA Europe Launch: 1999 […]

Sega Europe website

This was the corporate site for Sega Europe, the intention was to keep the promotional aspects of Dreamcast separate from the business end of the company. I produced this site with in-house design and programmers.Like other areas of the Dreamcast project this site needed to be localised into five languages. Client: SEGA Europe Launch: 1999 […]

Luc Houselander